You might allow it for a set of common summons, created in advance, I suppose. You could do a Summon, Active/Heroic, Continuous, Variable Type 2, but I don't recommend it- statting up full characters on the fly sounds like a nightmare even for an experienced group.Perception Move Object, Damaging, Precise might be necessary for making things move around when you tell 'em to.You might take a second Alternate Effect with a few ranks of Area (Shapeable) you'll be able to afford it if you're starting with the Transform power. (Perception) Damage, Variable Descriptor 2 (Anything) covers any damage effects you might want.Perception Create, Permanent, Subtle, Innate will handle "when suddenly, a car" thingies.Perception Continuous Transform, at the maximum "anything to anything" level, will give you "your gun is a snake!" trickery.Luckily, you can cover a lot of ground with a small array: Whatever you do, don't use Variable- especially in a new group. Perception Affliction (Impaired and Vulnerable, Disabled and Defenseless), Subtle, Insidious will make everything just go wrong for an enemy.Īh.Your enemies run into walls, their guns backfire, pianos drop on their heads- anything goes. (Perception) Ranged Damage, Indirect 4, Variable Descriptor 2 (Bad Luck) makes for a wonderful "stuff goes wrong" power.The Reflect and Redirect extras work well with a "luck control" descriptor. Deflect is the premiere "protect my allies" power, and can be fluffed most ways.You can also look at non-luck related effects to build related "luck control" powers: The character I have in mind doesn't have much in the way of other virtues, so his don't need many other points left over abilities, skills, and stuff, but I don't want to have his entire allocation of PP to go just to his powers.Have you looked at the Luck Control power? That'll get you a lot of the classic reroll powers, although you're going to have a pretty limited pool of resources. I was thinking something like a area enhanced defenses that affect allies, but that one ability was really expensive! Want to see if anyone else can stat that power to fit better with a PL10 character. The first is super-luck type ability, one where the character is difficult to hit (as are his allies), lucky synchronicities happen, etc. So thanks in advance for all the help! If I have more questions, I'll be sure to ask ! Oh, and by "Reality Alteration," the player means that the character can say, "This happens!" and it does, like a moderately powerful Wish effect. I was thinking it would probably include a large allocation to Variable, but once again I'm pretty sure there's a better way to do it, I just don't have the skill to find it. The second, for the PC, was they player was wanting some sort of reality alteration power. The character I have in mind doesn't have much in the way of other virtues, so his don't need many other points left over abilities, skills, and stuff, but I don't want to have his entire allocation of PP to go just to his powers. There's a couple of powers I'm trying to stat (one for a character and another for an NPC) that I'm not too sure how to go about statting. Hi there! Our group is new to M&M, and as the most experienced GM in our group, the task for running a game has fallen to me.
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